Sabine Savage

[suh‑BEEN SAV‑ihj]
noun 1. A creative technologist specializing in intuitive and aestheticly pleasing digital experiences 2. An innovative designer who transforms ideas into innovative applications, games, and products
View My Work

About Me

I'm a passionate app and game design student with a focus on creating engaging user experiences. My work combines technical skills with creative vision to design and code applications that are both functional and visually appealing.

Currently pursuing my degree in Media, Arts, and Sciences (Games and Interactive Media), I'm actively seeking internship opportunities to apply my skills in real-world projects and contribute to innovative teams.

Unity
C#
UI/UX Design
Figma
JavaScript
React
Mobile Dev
Game Design

Featured Projects

Mobile Puzzle Game

An engaging puzzle game built with Unity featuring innovative mechanics and polished UI design. Implemented level progression system and achievements.

Unity C# Mobile Game Design

Task Management App

A responsive web application for task management with intuitive interface design and real-time collaboration features.

React JavaScript UI/UX Web App

AR Experience Prototype

An augmented reality prototype exploring interactive storytelling through spatial computing and gesture recognition.

AR Unity Prototype UX Research

Relevant Coursework

Programming for Media Arts

AME 230

Media arts programming taught through the p5js library (Javascript), enabling students to create visual and interactive projects using images, sound, and other media.

Key Projects:

  • Weather Data Visual Chart
  • Abstract Visual Clock - Racetrack Timekeeper
  • Digital Record Player Application

Coded in Javascript with p5js ilbrary

Exploration of Education

TEL 111

Education as an instrument in the development of the individual and society and its significance as an American Institution.

Key Projects:

  • Comparison between Education Systems in the United States and Switzerland - Research Paper
  • How to Create a Positive Learning Environment for Students - Research Report
  • Current Issues in Education, School Safety - Research & Presentation

Game Engine Fundamentals

AME 294

Fundamentals of using game engines to create complex projects like games and virtual worlds, gaining a practical understanding of game engine functions, components, and the required computational thinking.

Key Projects:

  • Twine Build Your Own Adventure Game - Photography themed
  • Godot Game *description*
  • Unity Platformer *description*

Intro to Blender and 3D Concepts

AME 294

Intoruction to 3D design with Blender, covering core features like modeling, texturing, rigging, and rendering.

Key Projects:

  • 3D Polaroid Camera Design with Lighting and Environment
  • 3D Bialetti Venus Coffee Maker with Lighting

Interactive Media Design

ART 3020

Digital storytelling, interactive narrative design, multimedia integration, and creative technology applications.

Key Projects:

  • Interactive web-based narrative experience
  • Augmented reality art installation prototype
  • Multi-platform digital storytelling campaign

Calculus I & II

MAT 265 & 266

I) Limits and continuity, differential calculus of functions of one variable, introduction to integration.

II) Methods of integration, applications of calculus, elements of analytic geometry, improper integrals, Taylor series.

Let's Work Together

I'm actively seeking internship opportunities and would love to discuss how I can contribute to your team.